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Found 5 results

  1. Hey, quick idea.. since EFT and EFT Arena seem to share the same engine/offsets, would it be possible to make the chams work for both versions in a single .exe? Like, maybe add a launcher option or auto-detect which game is running. Would be super convenient instead of switching between two different builds.Would make life easier for people who play both, and I assume it wouldn’t be a huge difference code-wise if the structure’s the same. Also, now that you added the feature for different colors on teammates, I assume (correct me if I’m wrong) that this works across Arena modes too, like BG, Checkpoint, etc., to help distinguish teammates from enemies. You could even make this feature exclusive to lifetime users (which I’m planning to grab in a few days), or bump the price a bit ? I think it’d still be worth it. Just throwing it out there, thanks for the work you’re already putting in.
  2. Hi, Admins After thoroughly investigating the BSOD errors I've been encountering—specifically related to memory management and kernel handle—I have reached an important conclusion I wanted to share with you. It appears that the cheat is causing these issues only when used in SCAV mode. The cheat’s logic for loading chams seems to get bugged or desynchronized with the SCAV game logic, which leads to memory leaks. When playing as PMC, these problems don’t occur, which suggests the cheat is optimized for that mode. The difference lies in how dynamic assets are loaded and how hooks are set up in each mode; the implementation in SCAV conflicts directly with the internal programming of EFT chams, causing these memory leaks and ultimately the BSODs. I hope this insight helps you improve or patch this incompatibility in SCAV mode. Thanks for your work.
  3. Hi admins, Would it be possible to adjust the Chams colors in EFT to better differentiate between PMCs, Scavs, bosses, and teammates? Right now, it's hard to tell them apart at a glance, which can lead to confusion during raids. Ideally, each group could have a unique color (e.g., one for PMCs, another for Scavs/bosses, and a different one for teammates). This change would greatly improve clarity and target identification during gameplay. Thanks in advance for considering it!
  4. I thought I’d take the initiative to create a unified post about EFT Chams so we can all contribute here instead of having multiple topics on the same game. Here are my suggestions along with ones I’ve already seen in the forum. Chams enemy colour: • Currently, the colour of bosses is the same as regular Scavs. In the past, bosses were represented with a dark blue or red colour (can’t remember lol). If this could be restored, it would enhance the experience. Furthermore, certain bosses, like The Goons, never had their own Chams in the first place (they were always the same colour as Scavs before boss Cham functionality was broken). • It would also be helpful to distinguish boss guards and cultists from regular scavs by using different colours. Item Chams: • The Chams for items are quite outdated at this point, as many new items have been added that don’t appear. • To improve visibility, change the colour of the item Chams to a more distinct colour. Currently, they are the same as the non-visible PMC colour, which can be a bit distracting. • If it’s not possible to display all the item Chams in the player radius due to lag or other issues, allow users to choose what items can be displayed. This could be done through a popular vote on the forum or Discord, or by creating a config file that we can provide to the loader (if possible). • Distinct colours should be given to Quest Items, Gunsmith Items, and Hideout Upgrade Items. Everything else can be given the same colour to prevent visual diarrhoea, which is often seen in Overwatch and Valorant. This becomes especially important if the game developers continue to require items to be Found In Raid for Hideout progression. Quality of Life / General: • Remove Chams applied to player-equipped weapons and armour. This is because it can be unsightly to tab into your inventory or look at your character pre-raid, with everything yellow and green. • Remove Chams from looted equipped weapons and weapon parts. This is because it can be frustrating to pick up a gun or attach a sight onto your weapon only to find that you can’t effectively use it. • Allow for a changeable brightness of the Chams. Sometimes, the brightness of the Chams can overwhelm your vision through iron sights and especially night vision. • I understand this may be challenging, but please consider adding outline or skeleton Chams. This would significantly improve the user experience by reducing the likelihood of reports. It should be a toggle feature. Currently, with the current Chams, it’s extremely difficult to determine if an enemy is looking at you, especially from a distance, as all the Chams of the weapon, limbs, and armour blend together. • Allow the user to choose the distance of their Chams in the loader before injection. This ties into my next two suggestions. • Increasing the distance of Chams on “Streets of Tarkov” and “Woods” maps would be beneficial. Currently, with the optimisation state, only players with 32GB+ RAM are playing “Streets” anyway. I believe there’s some headroom to increase the distance of Chams on these maps, as they are extremely short, especially on “Streets”. This makes it easy for players to be picked off if someone sneaks up on them while engaged in a fight or looting. • It would be beneficial to sever the connection and reliance of in-game settings and Chams (if possible). As far as I know, “Overall Visibility” and “Object LOD quality” are in-game settings that affect Chams in some way. If this could be separated, it would allow for increased Cham distance on large maps like Streets and Woods, providing a better overall experience for users with high-end systems. Additionally, allowing it to be user-specified would minimise lag for low-end systems. I believe this might not be as difficult as it seems, as when aiming using scopes, you can see the rest of the Chams on the map. So, why not when not aiming? • I genuinely believe that Infinite Stamina, No Recoil, and No Sway were the main reasons for the detection last time. Therefore, it would be safer to permanently remove these features altogether. • And finally, please, for the love of God, change your server host :’) This is everything that I was able to think about whilst using the cheese for almost a year. I really enjoy using Chams but I seriously think myself and a lot of the other users would appreciate some of these changes. If anyone has anything else to add or disagrees, your reply would be appreciated.
  5. Update the chams for some of the new items of the new update, ex : Labrys research folder, new labrys figurine, the key to open the labrys door in shoreline, etc... Bosses,cultists/priest should have a different color than normal scavs/guard/rogues valuable items should have a different color than normal items like bulbs,nuts etc... also add the residential keycard cuz It's not showing up (idk if the other colored keycards are added, if not it could be nice to have them) So far that's all I've gathered, I might add some stuff later or make a list of all the items, Thanks.
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